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THE BANALITY of EVIL
2D Puzzle Game
Narrative Design | Level Design | Unity Programming
Personal Project
Welcome to a game inspired by Milgram's obedience experiment, crafted to challenge your perceptions of authority and moral responsibility. Through engaging gameplay, you'll face choices that test your willingness to obey against your ethical beliefs. This experience invites you to reflect on key questions: How readily do we follow orders without questioning? Can we own up to actions that defy our morals, or do we hide behind the excuse of "just following orders"? Dive in and explore the depths of your convictions in the face of authority.
The process of the work









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The Game Demo
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