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Eye-tracking Research (Stray)
Eye-tracking | Usability Test | Level Design Visual Guidance
Personal Project
This study employs eye-tracking technology to scrutinize the intricacies of visual guidance in the 3D game "Stray." The results of the study suggest that lighting, signifiers, and scene object placement are indeed effective factors in guiding subjects' vision in the video game scenes. In addition, these environmental features affect the player's behavior by interfering with and influencing the player's judgment during the level puzzle solving process.
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